
ABOUT ME

GADAEVA AMINAT
3D GENERALIST | 3D ANIMATOR
I’m a 3D Generalist & Animator specializing in character creation, 3D animation, game environments, and cinematics.
I work across the full 3D production pipeline — from concept art and modeling to rigging, texturing, animation, and final rendering.
MY SKILLS

01 / 3D ART Character & Prop Creation, Modeling, UV, Texturing, Rigging
02 / ANIMATION & CINEMATICS 3D Animation, Cinematics, Camera Work
03 / UNREAL ENGINE Environment Art, Level Design, Blueprints, PCG, Niagara
04 / CONCEPT ART Character Design, Environment Design
SOFTWARE & TOOLS

Autodesk Maya 3D modeling, retopology, UV unwrapping, rigging, and character animation.
Unreal Engine Level Design, Environment Art, Blueprints, PCG, Niagara, cinematics, and lighting.
Substance 3D Painter Character and prop texturing, PBR material creation.
ZBrush Digital sculpting, character creation, and high-poly detailing.
Adobe Photoshop Character and environment concept art, digital painting, and image editing.
Adobe After Effects Compositing, visual effects, motion graphics, and video post-production.
Blender 3D modeling, sculpting, rigging, animation, and rendering.
WHY YOU SHOULD WORK WITH ME

Creative vision meets technical versatility.I work across the entire 3D production pipeline — from concept art and modeling to animation and final rendering. This allows me to see the bigger picture and find effective solutions at every stage of production.
From concept to complete digital worlds.I combine character creation, 3D animation, and Unreal Engine workflows to create expressive characters, immersive environments, and cinematic experiences.
3D Character Creation
CREATING A STYLIZED 3D CHARACTER FROM SCRATCH

MEET KLOPA
THE CHALLENGE
How can a character combine an adorable appearance with a dangerous personality?
I started with Klopa’s story — a small creature surviving in a world filled with toxic fog. Her personality became the foundation of the visual design, which I gradually brought to life as a fully realized 3D character.
CONCEPT ART → SCULPTING → RETOPOLOGY → UV UNWRAPPING → TEXTURING → ANIMATION → CINEMATIC
CHARACTER DETAILS
Klopa’s personality comes through
in the details — from her vibrant
turquoise hair and expressive face
to the small accessories and textures
that make her design unique.


BRINGING KLOPA TO LIFE
Giving a character the freedom to move.
The rigging stage prepared Klopa
for animation, allowing me to explore
her movement and test how her personality
comes across through different poses.


ꕥ BEYOND THE MODEL
Klopa’s final presentation brings
together her visual design,
carefully crafted details,
and distinctive personality.
Different angles and expressive poses
help reveal her character
and establish her place
within a fantasy world.
3D Character animation
FROM SIMPLE SHAPES TO COMPLEX CHARACTER PERFORMANCES

THROUGH THE LOOKING GLASS
THE CHALLENGE
How can simple animation exercises become part of a whimsical journey through a fantasy world?
Inspired by Alice in Wonderland, I created a series of animated scenes connected by the atmosphere of the Looking-Glass world.Each scene explores timing, weight, inertia, and expressive motion — progressing from simple objects to more complex animations.
ꕥ THE RESULT
I explored the fundamentals of 3D animation
through a series of motion studies,
experimenting with timing, spacing,
weight, and inertia to give simple
objects a believable sense of movement.
By connecting these exercises through
the atmosphere of the Looking-Glass world,
I transformed technical animation studies
into a whimsical journey where even
the simplest shapes become part
of a larger story.
HUMAN BODY MECHANICS

THE CHALLENGE
How can natural human body mechanics be transformed into expressive animation within atmospheric environments?
I explored walking, running, jumping, and character interactions, focusing on balance, weight, timing, and expressive movement.







